Embers Bluesheet - Challenges

Embers, a live-action role-playing game, by Embers Productions

Dominance and Passion

Garou society is constantly fluctuating, thus ensuring that the werewolf most fit to lead the others in a given situation does so.  Garou society has evolved a variety of contests to establish dominance as the werewolves forever test one another.  This continuing testing has the purpose of keeping the Garou strong, the cause because the passion of the Garou prevents them from idly sitting by and doing nothing.

There are a few specific ways that Garou use to resolve a dispute or establish dominance:

There are a few specific areas where disputes and challenges arise: The resolutions to many disputes happen in public, at moots or other gatherings for the Garou's life is shared with that of his pack, auspice, tribe and sept.  The nature of Garou is such that issues are quickly brought to a resolution, and though there are usually ramifications to the resolution there is no loss of face for making a good case or challenge and losing, while respect increases for those who are involved in disputes and respect the outcomes.

How to Have a Facedown

One special form of a challenge is a facedown between two Garou.  The two Garou will stand there for some period of time, staring at one another, until one looks away at which point the Garou still looking has won.  The loser is expected to immediately make a submission display to the other, just as in a regular challenge.

[System:  It is very easy to decide that you want something and are going to stop at nothing to get it, which in the case of a facedown could make it last a long time and would hamper role-playing.  Therefore, you should decide for yourself in the course of the facedown whether it might make a better story for you to back down and accept the results of the facedown.  Enemies might become friends, friends might become enemies, who knows what could happen.  In any case, if a facedown takes longer than about a minute, then the two characters must immediately enter a two-out-of-three Static Mental Challenge. The loser of that Static Challenge is considered to have looked away.  Leadership abilities can be used to retest.]

How the Philodox Judge

When parties that disagree decide to go to a Philodox Tribunal for Judgement, they use the following procedure: For more information about the Philodox, refer to the Philodox bluesheet.  It should also be noted that Philodox will not sit in a Tribunal unless specifically asked to by another Garou (who may be a Philodox herself) - the Philodox are not an inquisitorial force, but a useful source of moderation and wisdom.

How a Challenge is Performed

When a full Challenge is necessary, the following procedure is used:

General Disputes

The particular dispute a set of Garou are having may be over honor, who has a stronger right to something, a spoil of war, territory, the right to represent one's auspice/tribe/pack in some matter, or whatever else Garou will come into conflict about.  If the Garou cannot resolve the matter themselves, then they typically bring the dispute before the Philodox for Judgement by a tribunal of them.  In other cases, a Garou may a Garou may Challenge another to resolve the dispute.  The Challenge may occur at any time, though the Litany must be respected.

Rank

In order to gain rank, a Garou must have received sufficient Renown appropriate to his auspice.  The Garou must Challenge a Garou of that Rank or beyond and succeed to be acknowledged in that Rank.  The challenge must be made to a Garou outside of one's pack.  The challenge is first made to another of the same auspice, if none other is available then the Philodox are used, then one's tribe.  The challenged Garou can make the challenge as easy or as hard as he chooses.  The results of the challenge will be announced at a moot by a Galliard, though the challenge may occur at any time.  If the Garou seeking Rank loses, she may not challenge for Rank again until she has earned additional Renown.

Though this form of challenge may simply be a test between the two Garou involved - for example, asking the Garou to recite a portion of the Litany or Silver Record, or to have a combat - it may also be a specific task that the higher-ranking Garou defines for the challenger.  The task may even be something in the self-interest of the higher-ranking Garou.  For example, an Ahroun might ask for a young Ahroun to perform a feat of strength by lifting a large boulder, while a Theurge might ask for a young Theurge to seek out and find a dragon's claw for the elder Theurge.  In the latter case, the adventures the Theurge and his associates go through may be worthy of additional Renown themselves!

[System:  In the case of a test between the two Garou, in most cases the players can deal with that challenge themselves.  In the case the challenge for Rank is a task for the younger Garou, then the higher-ranking Garou must seek out a GM and give a specific description of the form and goal of the task, and then the GM will narrate the challenge to the character(s) involved.]

Challenge for Position

Unless a caern, sept, or pack position is open and uncontested, there will be at least one challenge to determine who holds that position.  A Garou may only challenge another Garou who is of one Rank less than the Garou or higher or face loss of Honor, e.g. a cliath may challenge an athro, but the athro should not challenge anyone less than adren rank.  The challenge may occur at any time, though the Litany must be respected, and the results of the challenge must be communicated to the Galliards, who will tell the story of the challenge at the next sept moot, unless the challenge occurs at a moot.

Note that in general, caern, sept and pack positions are only available to characters of adren rank or higher unless there are special circumstances, such as lack of an adren to occupy the position.  The positions that can generally be challenged for include:

It is customary that challenges for sept and caern positions occur in public, at moots or other gatherings.  Challenges for pack leadership generally occur in public, for having them in private is often an indicator of dangerous divisions in the pack that harm the reputation and position of the entire pack, not just those having the challenge.  Challenges for positions in the barking order may be public, or may not as the pack members desire.

For more information about these positions, refer to the Septs and Packs bluesheet, as well as the Caerns and Rites bluesheet.
 

Examples of Challenges

Physical Challenges: Mental Challenges: Social Challenges

Renown and Challenges

Renown can only be earned when the form of the challenge is particularly difficult for the challenger and the challenge is a public one.  Generally, Glory is earned for Physical challenges, Wisdom for Mental challenges, and Honor for Social Challenges.  It is much easier for the challenger to lose Wisdom and/or Honor Renown by making a poor challenge or not performing well.  The challenged Garou generally won't gain any Renown during a challenge - after all, in matters of position or dispute the Garou is only holding her own - and can lose Glory, Wisdom and/or Honor Renown by making the challenge too easy or difficult or choosing a bad form.  If a Philodox makes a good judgement of a difficult situation, or a poor judgement of any situation, the Philodox may gain or lose Wisdom and/or Honor Renown.  This is indicated by the general approbation or rejection of the results of the challenge by the public witnesses to the challenge.