Embers Bluesheet - Challenges
Embers, a live-action role-playing
game, by Embers Productions
Dominance and Passion
Garou society is constantly fluctuating, thus ensuring that the werewolf
most fit to lead the others in a given situation does so. Garou society
has evolved a variety of contests to establish dominance as the werewolves
forever test one another. This continuing testing has the purpose
of keeping the Garou strong, the cause because the passion of the Garou
prevents them from idly sitting by and doing nothing.
There are a few specific ways that Garou use to resolve a dispute or
establish dominance:
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Working it out themselves. This is pretty self-explanatory.
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Engaging in a facedown. A common behavior of wolves that Garou have
adopted, two Garou will face one another until one of them submits to the
other.
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Going to a Philodox Tribunal for Judgement. The Philodox Tribunal
uses a format similar to that of Napoleonic Law. Each side presents
it's case, the Tribunal tries to determine the truth and then renders a
decision.
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Challenging one another. This is a form of the "pistols at 10 paces
at dawn" sort of duel with or without witnesses (in the form of a Philodox
Tribunal). This form can also handle non-physical duels like debates
and bardic contests.
There are a few specific areas where disputes and challenges arise:
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General disputes over rights to territory, rights to a spoil of war, etc.
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Rank. Garou must Challenge one another to gain Rank.
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Position. Few positions in Garou society are appointed, most are
won (and held) by succeeding in Challenges.
The resolutions to many disputes happen in public, at moots or other gatherings
for the Garou's life is shared with that of his pack, auspice, tribe and
sept. The nature of Garou is such that issues are quickly brought
to a resolution, and though there are usually ramifications to the resolution
there is no loss of face for making a good case or challenge and losing,
while respect increases for those who are involved in disputes and respect
the outcomes.
How to Have a Facedown
One special form of a challenge is a facedown between two Garou.
The two Garou will stand there for some period of time, staring at one
another, until one looks away at which point the Garou still looking has
won. The loser is expected to immediately make a submission display
to the other, just as in a regular challenge.
[System: It is very easy to decide that you want something and
are going to stop at nothing to get it, which in the case of a facedown
could make it last a long time and would hamper role-playing. Therefore,
you should decide for yourself in the course of the facedown whether it
might make a better story for you to back down and accept the results of
the facedown. Enemies might become friends, friends might become
enemies, who knows what could happen. In any case, if a facedown
takes longer than about a minute, then the two characters must immediately
enter a two-out-of-three Static Mental Challenge. The loser of that Static
Challenge is considered to have looked away. Leadership abilities
can be used to retest.]
How the Philodox Judge
When parties that disagree decide to go to a Philodox Tribunal for Judgement,
they use the following procedure:
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The parties seek out a Philodox. They are expected to use the first
Philodox that they come upon. Picking and choosing the most acceptable
Philodox is dishonorable.
-
Upon hearing the description of the dispute, the Philodox may recuse herself
if she chooses, though not recusing herself is acceptable as well - the
Honor of the Philodox is unquestioned. The Philodox may also decide
that the matter requires a tribunal of more than one Philodox to consider
the issue, in which case the Philodox gathers the additional members of
her auspice. [for the rest of this document we'll use the term tribunal].
Tribunals of more than one Philodox are generally only used for matters
involving a large portion of the sept.
-
The parties then present their cases to the tribunal, who will ask questions
as necessary to get to the truth - the heart of the matter. The parties
are expected to have their cases ready. The cases are presented in
their entirety at once - rarely is a Judgement deferred to a later time
or place.
-
The tribunal confers, then renders the final Judgement. This Judgement
may be a rearrangement of property or territory, who can represent one's
auspice/tribe/sept/etc., whatever is appropriate to the dispute.
The Philodox usually couch their Judgement within the applicable tenets
of the Litany.
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Unless all Garou present (including witnesses) disagree with the Judgement,
the Judgement is accepted by all Garou. Not accepting a Judgement
is a dishonorable act and grounds for loss of Renown.
-
Only the assembled Philodox Council (all of the Philodox in a Sept) can
overturn a Judgement, and they rarely do. The Philodox stand behind
one anther's Judgements.
For more information about the Philodox, refer to the Philodox
bluesheet. It should also be noted that Philodox will not sit in
a Tribunal unless specifically asked to by another Garou (who may be a
Philodox herself) - the Philodox are not an inquisitorial force, but a
useful source of moderation and wisdom.
How a Challenge is Performed
When a full Challenge is necessary, the following procedure is used:
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The challenger approaches the challenged Garou and states what is being
disputed, and what the outcome of the challenge would be.
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Should the challenger realize his folly, he may choose to withdraw the
CHallenge; otherwise it is accepted by the challenged Garou.
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The challenged Garou then defines the terms of the Challenge:
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Form - what manner the challenge will be resolved in, e.g. a recitation
of the Litany, a riddle game, single combat, etc.
-
Time - when the challenge occurs, typically it is as soon as possible (right
now). Garou who are looking to make a public statement will often
have Challenges during moots.
-
Location - where the challenge occurs.
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Whether to have the challenge Judged by a Philodox tribunal or to resolve
it alone - e.g. pistols at dawn, with witnesses, or having it out in the
back alley and may the best Garou win.
It is expected that Challenges will not be unnecessarily delayed,
and the form of the challenge cannot be totally uneven, neither too easy
nor too hard. For example, the Galliard choosing a song contest against
an Ahroun fighter who doesn't know the wrong end of a guitar would be an
example of a challenge that is too difficult, while making that Galliard
recall the Litany would be too easy. Recalling a specific piece of
the Litany and creating a set of arguments for and against it, with backing
statements from the Silver Record would be an excellent challenge for a
mid to high-ranking Theurge, Philodox or Galliard, or maybe even a good
variation for an elder Ahroun or Ragabash - after all, the greatest of
Garou must excel in many areas. Some other examples of challenges
appear below.
If a Philodox tribunal is to be called, then the parties seek out a
Philodox. They are expected to use the first Philodox that they come
upon. Picking and choosing the most acceptable Philodox is dishonorable.
Upon hearing the description of the dispute, the Philodox may recuse herself
if she chooses, though not recusing herself is acceptable as well - the
Honor of the Philodox is unquestioned. The Philodox may also decide
that the matter requires a tribunal of more than one Philodox to consider
the issue, in which case the Philodox gathers the additional members of
her auspice. Tribunals are generally only used for matters involving
a large portion of the sept.
One special case for the tribunal is when a Challenge is performed in
the caern and the challenged Garou requests a Philodox. In that case,
the Master of the Challenge must always be sought out as he has authority
over all challenges in the caern, and may choose to Judge them himself
or hand over the task to another tribunal. [Restated the other way
- if you're in the caern and you don't want a Philodox, go for it.
Otherwise, you need the Master of the Challenge.]
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At the appointed time and place, the Challenge proceeds.
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If a Philodox tribunal is judging the challenge, the tribunal ensures that
the Challenge is performed honorably. A number of challenged Garou
will request Philodox presence for just this reason. The tribunal
also renders a final judgement that is accepted by all, for example calling
when first blood is drawn, etc. The loser is expected to immediately
display submission: falling to the ground, exposing the throat, lowering
one's head, urinating, or what have you. In the case of disputes,
not holding to the resolution of the challenge over time (e.g. ignoring
the results of a dispute over territory) is grounds for loss of Honor.
In olden days, if the loser did not immediately display submission
then the winner was free to kill the loser, as the loser was violating
the Litany by not honorably surrendering. In these days of fewer
and fewer Garou, the winner is generally expected to accept even a dishonorable
surrender.
-
Should the Garou involved in the challenge wish it, they should communicate
with a Galliard so the story of the challenge can be told at the next moot.
General Disputes
The particular dispute a set of Garou are having may be over honor, who
has a stronger right to something, a spoil of war, territory, the right
to represent one's auspice/tribe/pack in some matter, or whatever else
Garou will come into conflict about. If the Garou cannot resolve
the matter themselves, then they typically bring the dispute before the
Philodox for Judgement by a tribunal of them. In other cases, a Garou
may a Garou may Challenge another to resolve the dispute. The Challenge
may occur at any time, though the Litany must be respected.
Rank
In order to gain rank, a Garou must have received sufficient Renown appropriate
to his auspice. The Garou must Challenge a Garou of that Rank or
beyond and succeed to be acknowledged in that Rank. The challenge
must be made to a Garou outside of one's pack. The challenge is first
made to another of the same auspice, if none other is available then the
Philodox are used, then one's tribe. The challenged Garou can make
the challenge as easy or as hard as he chooses. The results of the
challenge will be announced at a moot by a Galliard, though the challenge
may occur at any time. If the Garou seeking Rank loses, she may not
challenge for Rank again until she has earned additional Renown.
Though this form of challenge may simply be a test between the two Garou
involved - for example, asking the Garou to recite a portion of the Litany
or Silver Record, or to have a combat - it may also be a specific task
that the higher-ranking Garou defines for the challenger. The task
may even be something in the self-interest of the higher-ranking Garou.
For example, an Ahroun might ask for a young Ahroun to perform a feat of
strength by lifting a large boulder, while a Theurge might ask for a young
Theurge to seek out and find a dragon's claw for the elder Theurge.
In the latter case, the adventures the Theurge and his associates go through
may be worthy of additional Renown themselves!
[System: In the case of a test between the two Garou, in most
cases the players can deal with that challenge themselves. In the
case the challenge for Rank is a task for the younger Garou, then the higher-ranking
Garou must seek out a GM and give a specific description of the form and
goal of the task, and then the GM will narrate the challenge to the character(s)
involved.]
Challenge for Position
Unless a caern, sept, or pack position is open and uncontested, there will
be at least one challenge to determine who holds that position. A
Garou may only challenge another Garou who is of one Rank less than the
Garou or higher or face loss of Honor, e.g. a cliath may challenge an athro,
but the athro should not challenge anyone less than adren rank. The
challenge may occur at any time, though the Litany must be respected, and
the results of the challenge must be communicated to the Galliards, who
will tell the story of the challenge at the next sept moot, unless the
challenge occurs at a moot.
Note that in general, caern, sept and pack positions are only available
to characters of adren rank or higher unless there are special circumstances,
such as lack of an adren to occupy the position. The positions that
can generally be challenged for include:
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Sept Leader
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Master of the Challenge
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Den Mother/Father
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Warder of the Caern. The Guardians of the Caern are typically chosen
by the Warder, who would require tests of the prospective Guardians similar
to those for a challenge for rank.
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Master of the Rite. The Gatekeeper is typically chosen by the Master
of the Rite, though she may require tests of the prospective Gatekeeper
similar to those for a challenge for rank.
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Elders of the Auspices
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Elders of the Tribes
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Elders of the Breeds
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Pack Leader - the alpha of the pack
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Position in the barking order - if it is not clear who is the beta, etc.
of a pack then challenges may occur within the pack to determine this.
In this case, the restrictions on rank are removed.
It is customary that challenges for sept and caern positions occur in public,
at moots or other gatherings. Challenges for pack leadership generally
occur in public, for having them in private is often an indicator of dangerous
divisions in the pack that harm the reputation and position of the entire
pack, not just those having the challenge. Challenges for positions
in the barking order may be public, or may not as the pack members desire.
For more information about these positions, refer to the Septs
and Packs bluesheet, as well as the Caerns
and Rites bluesheet.
Examples of Challenges
Physical Challenges:
-
combat - Breed form, any form, with weapons, without weapons. Note
that the combat challenges can be made a sparring match, in which case
the "damage" done to each character disappears at the end of combat.
-
feats of strength - e.g. lifting
-
feats of dexterity - e.g. walking a tightrope
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feats of endurance - e.g. drinking games, long races
Mental Challenges:
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chase - hide&seek, tracking, tag, chase in Umbra
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riddle game
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debate
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recitation of the Litany
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finding something
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playing a trick
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chessmatch, other game of skill
Social Challenges
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facedown
-
storytelling
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musical performance
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oration
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bardic contest
Renown and Challenges
Renown can only be earned when the form of the challenge is particularly
difficult for the challenger and the challenge is a public one. Generally,
Glory is earned for Physical challenges, Wisdom for Mental challenges,
and Honor for Social Challenges. It is much easier for the challenger
to lose Wisdom and/or Honor Renown by making a poor challenge or not performing
well. The challenged Garou generally won't gain any Renown during
a challenge - after all, in matters of position or dispute the Garou is
only holding her own - and can lose Glory, Wisdom and/or Honor Renown by
making the challenge too easy or difficult or choosing a bad form.
If a Philodox makes a good judgement of a difficult situation, or a poor
judgement of any situation, the Philodox may gain or lose Wisdom and/or
Honor Renown. This is indicated by the general approbation or rejection
of the results of the challenge by the public witnesses to the challenge.