Props and
Costumes
Embers, a live-action
role-playing game, by Embers Productions
Copyright 1999, Embers
Productions. All rights reserved.
The Clothes Make the Man (Or Garou, or Totem Spirit, or
ravening monstrosity)
It is a well known fact that what we wear influences how others
perceive us, and even how we perceive ourselves. A policeman would not be so
intimidating without the uniform. Executives feel more professional and thus
more confident when they wear business suits. The disenfranchised Goth
communicates her angst to others by her black makeup and somber clothes. And
because our attire is such a powerful symbol of what we feel inside, it can also
be used to change how we feel. Much like forcing a smile in the midst of a
depression can help to cheer us up, wearing clothing that symbolizes a specific
emotion can nudge us towards genuinely feeling that emotion. This is why we
strongly encourage our players to dress up in the Embers game - it helps provide
a richer environment for both you and the other players. . This document is
intended to help spark ideas for those who wish to enrich their roleplaying
activities in this manner.
Ideas
There is no magic formula for determining what prop/clothing
would most bring out a character's essence. But here are some tips that may
help:
- Read the character background. Read it again. Write down a
few adjectives that would describe the character. What objects would suggest
these adjectives? For instance, if the character is nerdy, maybe a pair of bad
glasses would work. If she is very anal retentive, severely slicking your hair
back might do the trick. If he is really smarmy, then an open shirt, chain
necklace, and pinkie ring might help get you into character.
- Read the character background. Read it again, concentrating
on colors. If the character is a repressed romantic, then maybe wearing
neutral colors with a bright tie could bring that out. If she has a bleak
outlook on life, then maybe everything you wear should be dark grey. If he is
very strongly Irish, then green would be a natural (or maybe just tartans).
- Read the character background. Read it again. Root through
your closet. Does anything jump out at you? (If so, call an exterminstor, then
try again). What do you already own that the character might also wear?
- Read the character background. Read it again. Are there any
external characteristics that might help? If the character has tattoos, try
some temporary tattoos. If the character is old, try greying the edge of your
hair. If she is a shaman, then a headband or crystal would be appropriate.
- Above all, do not stress out about this. The game is meant to
be fun - if you can't think of anything, then just wear something comfortable.
Sources
Enriching the roleplaying experience with costumes and props
does not require hours of sewing or hundreds of dollars. While we would be
overwhelmed if players spent weeks getting just the right outfit, we feel that
simpler methods, and more modest accessories will more than suffice. The
following are are just a few suggestions on where you might find good stuff for
costuming/props.
- Thrift stores. A great place to pick up decent clothes cheap.
Goodwill and Salvation Army are prime examples
- TJ Max and More. A good place to find odd knick knacks.
- Christmas Tree Shops or Ocean State Job Lot. It's like God
put all His stuff in a box, shook it up, and let half of it fall out into
these stores. Great places to find just about anything.
- Fabric Stores. If you're going to make something on your own,
a good fabric store is a great place to start.
- Amerindian type stores. They are very Nature oriented , so
they provide a good source for Garou ideas.
- Pagan/Occult/New Age stores. Garou are very spiritual and
often tend towards Pagan-like attitudes. A small crystal or charm may be all
the prop you need.
- Leather stores. Most Garou live fast and die young. That's
what leather is all about! Check out Vanson Leathers (http://www.vansonleathers.com) or Berman
Leather Co. (617-426-0870), among many other sources.
- Goth stores. The Garou world is a dark and depressing one.
Goths are dark and depressed. One example is Hot Topic (http://www.hottopic.com).
- Your closet. Don't forget the most convenient and inexpensive
source of props and costumes!