Props and Costumes

Embers, a live-action role-playing game, by Embers Productions

Copyright 1999, Embers Productions. All rights reserved.

 

The Clothes Make the Man (Or Garou, or Totem Spirit, or ravening monstrosity)

It is a well known fact that what we wear influences how others perceive us, and even how we perceive ourselves. A policeman would not be so intimidating without the uniform. Executives feel more professional and thus more confident when they wear business suits. The disenfranchised Goth communicates her angst to others by her black makeup and somber clothes. And because our attire is such a powerful symbol of what we feel inside, it can also be used to change how we feel. Much like forcing a smile in the midst of a depression can help to cheer us up, wearing clothing that symbolizes a specific emotion can nudge us towards genuinely feeling that emotion. This is why we strongly encourage our players to dress up in the Embers game - it helps provide a richer environment for both you and the other players. . This document is intended to help spark ideas for those who wish to enrich their roleplaying activities in this manner.

Ideas

There is no magic formula for determining what prop/clothing would most bring out a character's essence. But here are some tips that may help:

Sources

Enriching the roleplaying experience with costumes and props does not require hours of sewing or hundreds of dollars. While we would be overwhelmed if players spent weeks getting just the right outfit, we feel that simpler methods, and more modest accessories will more than suffice. The following are are just a few suggestions on where you might find good stuff for costuming/props.