Homid

Embers, a live-action role-playing game, by Embers Productions

Homid Garou are born to a human or homid mother and suffer from her lack of connection to Gaia. Because humanity has separated itself from the Wyld and become more focused upon the trials and tribulations of civilization, members of the homid breed are disassociated from their wild inner selves.

This is why so many homids are Lost Cubs who do not know their true heritage. Though often the First Change is foreshadowed by nightmarish dreams and uncontrollable emotional states, too many times it comes unexpectedly, in a strange place, without the aid of other Garou. The shock of it can drive an unprepared new Garou into Lunacy, becoming prey for the Wyrm if they are not found and adopted into a tribe or pack. But regardless of where they end up, even homid Garou will never feel fully accepted into mundane society once their Garou nature has emerged.

Yet homids are the most adaptable and complex breed, having a better understanding of the trappings of societies and customs of man and holding the widest variety of opinions on Gaia. Homid Garou are also the most common breed, and on that count enjoy some measure of majority status in the septs and tend to have more Rank. They also have a better mind for learning languages, be they those of men or wolves. They have greater capacity to understand abstract reasoning than either the metis or lupus. Homids keep stronger relationships with their Kinfolk, although they also tend to have the most estrangement - humans, even Kinfolk, seem to never fully accept the violent nature of Garou.

For their diversity and privilege, however, homids as a whole seem to be caught up more in their complexities. They can clearly identify the wrongs of the destruction of the Wyld wrought by human society, but yet cannot often bring themselves to destroy humanity or otherwise bring them to heel. Their breed sentimentality runs deep and unsurprisingly, they are the most vocal proponents on the matters of the Litany's laws on protecting humans.  This quandary of protection and destruction creates guilt in many homids that ends up being expressed at the other breeds. Some homids even put forth the idea that those breeds incapable of propagating themselves will die out as a matter social Darwinism.

Rural homids have a great distaste for the concrete and steel chasms of the city, lliving much more easily in the wild.  They have enough knowledge of camping, hunting, and trapping to survive and prosper in the wilderness, and usually assume the most situation-advantageous form for whatever they are doing. They often feel that their homid breed prevents them from having a deeper connection to nature. Therefore, what little connection they do have is precious to them, sometimes to the annoyance of the other breeds. Not necessarily the crunchy-granola stereotypes, rural homids strive to accept their role in nature as bridging the gap between the human and wolf worlds. They tend to view technology by necessity, if at all - if a Weavertool isn't used on a regular basis in the fight against the Wyrm, then it is most likely not needed.  Cellphones and the internet are not valuable to most rural homids, and they view the interest and even dependence of homids from the city as disrespectful of Gaia and even dangerous to the health of Garou.

City homids tend to be a bit nervous in the wild and have become unaccustomed to changing forms out of concerns of protecting the Veil. Unlike their rural counterparts, city-dwellers tend to be comfortable with technology, some even indulging in the latest and greatest accoutrements without a second thought. Their interpretation of the Litany tends to be more flexible than most, mainly because their environment is often a compromise between the Wyld and the Weaver - one that sometimes encourages disillusionment and reevaluation. Most city homids regard this philosophy as one geared towards necessary adaptability, viewing the rural homids as backwards cousins from the woods.

Homids tend to view crinos form as a sign of impending (or actual) battle. It is often considered akin to crying "Fire" in a crowded theatre to run around in crinos form and thus a measure of responsibility is expected.  Most rural homids and almost all city homids are not very comfortable in lupus form, finding the demands of instinct strange and and having difficulty thinking and reasoning in complex situations.  Therefor homids will generally only use the lupus form when absolutely necessary to chase prey, pass by unnoticed or for long runs.  Most homids will anticipate the need for a change of form and do it in advance, rather than waiting until the last moment as other breeds will.

Attitudes towards other breeds:

Lupus: It is common for homid Garou to be "sensitive" to the plight of the dwindling wolf population, though at times this concern appears to be nothing more than a tissue held out to assuage guilty feelings over the destruction of wolf packs and habitats.  Extremely rare in the city and rare in the wild, lupus Garou are often treasured members of the sept and well-regarded.  Despite that interest, there always seem to be distances in understanding between homids and the wolfen perspective of the lupus.

Metis: Homids are the least accepting of the metis Garou - tribes such as the Silver Fangs and Fianna will cast out metis children or even kill them, their hatred is so strong.  Metis are only tolerated under the reasoning that any Garou is a valuable one, even when the Garou is defective and the value is limited by that Garou's infertility.  Most homids will attempt to ignore metis and thereby forget the temptations that they face to break the Litany's proscription against Garou mating with Garou.  When they fail at this, or the metis causes attention to be paid to himself, their guilt forces the most common reactions to be harrassment, insults or other abuse.  When Renown and Rank are awarded to a metis, it is given begrudgingly and only after the metis has proven himself beyond what would be required of a homid or lupus.  This prejudice against the metis is not quite universal, though.  Almost all homids will recognize that metis can use their crinos form better than any other breed.  Pack members and other homids who have close ties to a metis will eventually come to accept the metis in their midst, though even then the disfigurements that all metis bear outside and inside have an effect on their relationships with other Garou.