Notes for the Fool

Embers, a live-action role-playing game, by Embers Productions

Teaching Though Making Noise

The Fool's job is to teach the assembled Garou by finding the holes in what they hold dear (the Litany) so that the Garou may defend them.  The more grave the insult to the Litany, the better the Fool (in general, it is possible to go just too far).  Some words of advice for the Fool: The Litany and Litany Responses bluesheets are good ones to read.

Recitation of the Litany

The Master of the Howl will open by saying, "Like a fire holding back the Darkness of the Wyrm, our ancient Laws keep us from the Wyrm's foul embrace. Know thee the Litany Laws [Calls name of the Fool]?"

Fool responds with, "Well enough and better than you."

[Master of the Howl reads a tenet of the Litany]

[The Fool challenges this tenet.]

The Garou may respond right away; if not, then the Master of the Howl should ask "How say you, Sept of the [Sept Name]?"

[Repeat for the tenets that the Master of the Howl chooses.]

When the Master of the Howl is done, he nods to the Fool, who says  "I leave you with this riddle: [present the riddle]"  Ideally, the riddle is one to enlighten the caern on an issue it faces, if not then make it a tough one.

The Fool then walks back to his place and sits down again.