Wyrm Foe

Embers, a live-action role-playing game, by Embers Productions

Organizing Chaos

The Revels portion of the moot is the closest to a typical LARP, where players gather and mingle at will.  It's also the longest portion of the game.  The Wyrm Foe is responsible for the organized activities during that portion, mainly any competitions, tests, and challenges that are going to occur in public.  In the case of capital-C Challenges, the Wyrm Foe must also work with the Master of the Challenge to ensure that he or another Philodox is present to judge those challenges.  Some words of advice for the Wyrm Foe:

Revels

The master of the Howl calls for the Ahrouns to assemble in a circle.  Then the Master of the Howl stomps around the inside of the circle, looking at the Ahrouns in turn, measuring them, judging them.  Finally, the Master of the Howl will lock eyes with an Ahroun and then turn away, indicating that the chosen Ahroun is the Wyrm Foe.

The Wyrm Foe should be chosen in advance so that the player of the Wyrm Foe can be prepared.

The Wyrm Foe then begins the festivities by asking for any Garou who wish to challenge another to step forth.  The challenges can proceed in whatever order the Wyrm Foe decides.

As the challenges trail off and players become interested in other things, let them and perhaps stop the competitions, tests, etc. for a time to pick them up again in an hour or two.

The Master of the Howl will work with the Wyrm Foe to decide when the Revels come to an end.