Renown and Rank Bluesheet
Embers, a live-action role-playing
game, by Embers Productions
Renown
Renown amongst the Garou is a marker of cultural esteem, measuring how
well a Garou lives up to what is expected of him in Garou culture.
Renown is awarded in three specific areas:
-
Glory - Physical prowess, dangerous risk-taking, and combat victories
-
Honor - Sense of duty, ethics and morals, and personal honor
-
Wisdom - Erudition, patience, cunning, insight and spiritual connection
Auspice heavily colors Renown, for a Garou's Auspice is largely determines
his role in society and Renown is an indicator of how well the Garou is
living up to that role. How far a Garou rises in society depends
to some degree on how well she respects and fulfills the demand of that
role. Therefore, different auspices will seek to earn different forms
of renown.
-
Ragabash - The tricksters will find Renown where they can. The lack
of respect many Garou have for the Ragabash makes it difficult for them
to earn Renown.
-
Theurges - The wise ones of course seek wisdom, secondarily glory as their
knowledge leads to victory in action.
-
Philodox - The judges have a hard road to climb as they seek honor and
wisdom.
-
Galliards - The moon dancers seek glory and wisdom through their deeds
and tales. As they become known, honor becomes important as
a sign of respect.
-
Ahrouns - Glory and honor are important to the warriors, although as they
rise wisdom is valued as well.
As a Garou gains Renown, he will rise in Rank. More than any other
trait, Rank measures the status and respect accorded to Garou by their
peers. The greatest secrets of the tribes are only taught to those
Garou who have proven themselves, and the best way to do this is by gaining
Rank, though few are able to survive long enough to achieve the higher
Ranks. There are seven Ranks amongst the Garou.
-
Cub - The lowest Rank, cubs have not passed their Rite of Passage and are
considered to be children. Cubs are typically from 13 to 18 years
of age, perhaps as high as 20 for a late bloomer or Lost Cub.
-
Cliath - Teenagers amongst the Garou, Cliaths are full-fledged citizens
of the Garou Nation but are not given much responsibility and are typically
15 to 25 years of age.
-
Fostern - The most common Rank of Garou, these Garou are considered to
be adults, ranging from 20 to 35 years old.
-
Adren - The most difficult time for a Garou is when he is an Adren.
He is not given the latitude that the lower Ranks are while he is expected
to be striving for greater things. Adren are typically 25 to 40 years
old.
-
Athro - The greatest opportunities for Renown exist at this rank, though
great danger as well as the Garou must perform ever-greater tasks.
Athro are typically from 30 to 45 years old.
-
Regio - At this time, the Garou's responsibilities to the Sept are at their
greatest. The few Garou who achieve enough to become a Regio are
powerful indeed, and often from 40 to 60 years old.
-
Legend - In Garou history, only a few have ever done so much to become
legends in their own lifetime. Their lives are not their own, they
live for the Garou Nation.
Those Garou with a lower Rank than other Garou are expected to treat them
with respect and reverence, while those Garou of higher Rank should also
respect in turn those beneath them. Garou who do not pay attention
to such niceties will find themselves losing Honor and even Wisdom on a
regular basis.
Types of Renown
Glory
The creed of Glory:
I shall be valorous
I shall be dependable
I shall be generous
I shall protect the weak
I shall slay the Wyrm
One can obtain Glory renown from the following actions:
-
Surviving an incapacitating wound
-
Gaining a Battle Scar
-
Surviving a toxic waste attack
-
Attacking a minion of the Wyrm without regard for personal safety
-
Defeating a minion of the Wyrm
-
Traveling beyond the Near Umbra to another Realm and surviving
-
Performing or participating in a Rite of Caern Building
-
Owning a klaive (this is awarded once, after three moons of use)
-
Helping to prevent the caern from being overrun by the Wyrm
-
Dying while defending a caern (posthumous).
-
Without any assistance, preventing the Wyrm from overtaking the caern (a
Garou can receive more than one Glory Trait for this action)
-
Accepting a sept position
-
Telling a good story at a moot
One can lose Glory renown from the following scandalous actions:
-
Cowering from a foe
-
Begging a minion of the Wyrm for your life
-
Participating in a failed Great Hunt
-
Suffering the Rite of Ostracism
-
Not preventing a caern from being overrun by the Wyrm
-
Refusing a sept position
-
Suffering from a fox frenzy (running in fear)
Honor
The creed of Honor:
I shall be respectful
I shall be loyal
I shall be just
I shall live by my word
I shall accept all fair challenges
One can obtain Honor renown from the following actions:
-
Showing restraint in the face of certain death
-
Performing a Moot Rite
-
Performing a Rite of Passage
-
Performing a Rite of Caern Building
-
Performing a Punishment Rite
-
Owning a klaive (awarded once, only after three moons of use)
-
Helping to guard a caern, even when you'd rather be somewhere else
-
Helping to prevent a caern from being overrun by the Wyrm
-
Teaching another Garou a valuable lesson
-
Reciting part of the Silver Record at a moot
-
Gaining the position of Pack Leader (awarded once)
-
Serving in a sept position faithfully for one year
-
Upholding the Litany during a controversial issue
-
Mediating a dispute fairly and impartially
-
Consistently keeping your promises
-
Being truthful in the face of adversity
-
Telling an epic story at a moot
-
Showing mercy to a wayward Garou
-
Protecting a helpless human or wolf
-
Supporting a person being accused of a crime (who is later proven innocent)
-
Making sacrifices to protect the Veil
-
Repairing the Veil
-
Parenting a Garou
One can lose Honor renown from the following scandalous actions:
-
Falsely accusing anyone of being of the Wyrm
-
Refusing to perform a Moot Rite
-
Suffering the Stone of Scorn
-
Suffering the Rite of Ostracism
-
Accidentally breaking or losing a klaive
-
Not staying on watch at a caern when a more tempting activity presents
itself
-
Refusing to help guard a caern
-
Not preventing a caern from being overrun by the Wyrm
-
Refusing any sept position
-
Challenging someone too far above or below your own Rank
-
Mediating a dispute unfairly
-
Failing to keep your promises
-
Being deceptive
-
Speaking poorly of the Garou as a whole
-
Speaking poorly of ones tribe, auspice or pack
-
“Crying Wolf” (i.e., summoning the Ahroun of a sept when there is no real
danger present)
-
Not protecting a helpless Garou
-
Not protecting a helpless wolf or human
-
Not protecting a cub
-
Performing heinous acts while in the Thrall of the Wyrm
-
Abandoning your pack in a time of need
-
Harming/rending the Veil
-
Becoming involved in a romantic relationship with another Garou
-
Parenting a Metis
Wisdom
The creed of Wisdom:
I shall be calm
I shall be prudent
I shall be temperate
I shall be merciful
I shall think before I act and listen before I think
One can obtain Wisdom renown from the following actions:
-
Besting someone (even a spirit) in a riddle contest
-
Showing restraint in the face of certain death
-
Ending a threat without serious harm to any Garou
-
Revealing with certain proof that a Kinfolk or Garou is “of the Wyrm”
-
Purifying a Wyrm-tainted object, person or place
-
Successfully completing a spirit quest in the Umbra
-
Giving a prophetic warning that later comes true
-
Discovering ancient Garou Lore
-
Performing a Rite of Caern Building
-
Discovering/creating a new rite
-
Discovering/creating a new Gift
-
Creating a fetish
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Sacrificing a fetish for the good of the sept or tribe
-
Keeping a caern safe through trickery or imagination
-
Teaching another Garou a valuable lesson
-
Upholding the Litany
-
Consistently giving good advice
-
Healing a fellow Garou (non-pack member) self-lessly
One can lose Wisdom renown from the following actions:
-
Attacking a much more powerful force without aid
-
Falsely accusing another of being “of the Wyrm”
-
Failing to complete a spirit quest in the Umbra
-
Giving a prophetic warning that does not come true
-
Giggling, joking or otherwise being disrespectful during a rite (leeway
is given on this one for a Ragabash)
-
For a homid, ignoring ones wolf nature for too long
-
For a metis, attempting to hide one's deformity
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Living alone or away from your pack
-
Breaking the Litany
-
Consistently giving bad advice
-
Having trickery backfire
-
Injuring a fellow Garou during a frenzy
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Having poor relations with nearby Kinfolk
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Becoming involved in a romantic relationship with another Garou
-
Parenting a Metis
-
Not protecting a cub
Awarding Renown
As Renown is a public measure of respect for a Garou, it can only be awarded
(or removed) in public settings. There are several ways to gain (and
lose) Renown:
-
The most common way for Garou to earn Renown is to tell the tale of their
worthy deeds in the Stories and Songs portion of a moot, or have someone
else tell the tale (such as a Galliard, they are quite skilled at it).
General acclaim for the actions of the Garou in the tale is sufficient
to earn them Renown - this is part of why Galliards are so important to
earning Renown, for they can often tell the tale better than a Garou of
another auspice could. Telling the tale poorly can cause loss of Renown,
as can telling a tale that contains scandalous actions by the Garou.
During the Stories and Songs portion of the moot, the elder Galliard present
has the final say on what Renown is awarded or removed.
-
The elder of an auspice can award or take away Renown from the Garou of
her auspice by fiat, though again this must be announced at a moot.
The elder can also veto any other Renown awards being made to a Garou of
her auspice.
-
During the Cracking the Bone portion of a moot, any Ragabash may raise
a scandal against another Garou, though there must be some proof that is
accepted by the Truthcatcher - once accepted the subject(s) of the scandal
lose Renown.
-
Finally, a Philodox asked for judgment in a dispute could as part of the
judgment determine that one or more of the parties in the dispute must
lose Renown or even Rank.
Renown is shared by Garou. Should a group of Garou strongly act to
uphold the Litany during a time of crisis, they would all receive Honor
for their actions. Should a couple of young Garou play a trick that
backfires badly, they'd both lose Wisdom for their actions. In addition,
Garou are expected to perform ever-more Glorious, Honorable, and Wise deeds.
The same action performed over and over again will not gain a Garou more
Renown. For example, defeating your first Bane is worth some Glory,
but to earn additional Glory from the killing of Banes you must seek out
stronger opponents. Thus the Garou strengthen themselves, ever-seeking
greater challenges.
[Meta-note: There is no specific system for awarding or keeping
track of how much Renown a character has. Respect for accomplishments
is something that can't be quantified in real life, nor will it be in this
game. Role-play your respect for others as well as your demands for
respect for your own actions. Should you not be given the accolades
and respect you deserve, then make a fuss about it. There are great
opportunities for role-playing here - for example, the reason why Oedipus
ended up killing his father was because as he was walking along a road
one day, a dude in a chariot demanded that he get out of the way.
Oedipus didn't take kindly to being ordered about and treated with so little
respect, so Oedipus and the dude got in a fight and Oedipus killed the
guy, who (of course) later turned out to be his father.]
Ranks
Rank is a measure of the respect and loyalty Garou feel for one of their
own, with its own privileges and duties. The major ones are:
-
Gifts - Each time a Garou earns a new Rank he has the opportunity to learn
new Gifts, from his totem spirit or other willing spirits.
-
Rights - Garou of lower Rank are expected to defer to those of higher Rank,
particularly within the tribe. Garou of Adren or higher Rank are
known throughout Garou society.
-
Challenges - A Garou can only challenge another Garou if the challenged
Garou is no more than one Rank below the challenger. Any deviation
from this causes the challenger to lose Honor.
-
Responsibilities - Garou of high Rank are expected to lead, teach and protect
lesser Garou and go on great quests to further the sept and tribe.
Cub
The lowest Rank, cubs have not gone through their Rite of Passage, though
have typically gone through their First Change. Cubs may not be challenged,
on the grounds that cubs just aren't worth the effort. On the other
hand, all Garou are likely to come to a cub's aid if he gets into danger.
Many Septs have a Garou occupying the position of Den Mother/Father to
watch over the cubs to ensure the cubs learn the ways of the Garou, learn
to respect their elders and keep them out of trouble.
Cliath
As soon as a Garou passes her Rite of Passage she is considered a "teenager"
in the Garou Nation, and must prove herself worthy of promotion to a position
of responsibility. A cliath may not hold a sept office or take command
of any group projects, except when the group is entirely composed of cliath,
in which case the battles for leadership can be harsh indeed.
Requirements:
The Cliath-to-be must have earned a few Renown, either before
or during her Rite of Passage. A Cliath must learn her initial Gifts
and swear an oath of loyalty to her sept and tribe, usually at a ceremony
that takes place after her Rite of Passage.
Duties
Cliaths are required to give service to the sept on a regular
basis. This service can entail minor jobs, such as aiding the Keeper of
the Land with his duties or patrols, accepting guard duty, or helping an
adren or elder with an upcoming Rite. Essentially, the Garou “job description”
is “other duties as required,” and since the Cliath is of lesser in Rank
than most Garou, the young Garou usually has little choice but to
obey.
Privileges
Cliaths are allowed to perform simple Rites, can petition for
justice, and are usually allowed access to the caern to perform rites.
Notes
Garou expect a cliath to go out an make a name for herself;
one who hangs around the caern and doesn't try to find her own way won't
be well-liked. Cliath are always getting into trouble, but that's
just part of being a cliath. The elders give cliath a fairly long
leash, intervening only when it looks like she wills crew up so badly as
to be denied fostering.
Fostern
This is typically the most common Rank at a sept. A fostern has earned
some Renown outside of his Rite of Passage and now stands as an adult Garou
amongst the Garou. Fostern are expected to attend moots, fulfill their
duties as described by their auspice and learn the ways of their breed
and tribe.
Requirements
A Cliath must have earned several renown prior to challenging
for Fostern Rank.
Duties
A fostern is required to give service to the sept on a regular
basis. This service can entail all the same minor jobs he performed
as a cliath, only now he is expected to be competent and responsible.
Privileges
A fostern is allowed to perform Basic Rites, can petition for
justice, and are usually allowed access to the caern. He can also request
the Gatekeeper that a Moon Bridge be opened to the destination of his choice,
but the request will not always be heeded— Moon Bridges are sacred things
and are not to be used frivolously.
Notes
Depending on the Garou, either a fostern is treated as "still
a cliath", or "an adren in the making", which makes the time as a fostern
both some of the most enjoyable and most difficult - the Garou has minimal
responsibilities and enough knowledge to carry them out, but also enough
knowledge to be dangerous and potentially expectations to know better.
Adren
Adren have gained prestige and renown, and are now expected to take a larger
part in the affairs of the sept.
Requirements
After having accumulated much Renown, the adren-to-be must
challenge another adren in order to obtain the Rank.
Duties
The adren must give service to an elder who is training the
adren for additional position(s). This takes some amount of (out-of-game)
time. Adren are considered eligible to become minor sept leaders for positions
like Keeper of the Land, Gatekeeper, Guardian and Den Mother, positions
that do not require a lot of authority, as well as leaders of their packs,
auspices or tribes when a higher-ranking Garou is not available. They are
required to train fostern and often must spend more time at the caern than
they would like. This is one of the toughest Ranks to obtain, because adren
often have the responsibilities of an elder, but don't always have the
authority to carry them out.
Privileges
Fosterns must address adren with a term of respect. If an adren
knows the Rite of Binding, she is allowed to create talens for yourself
and others. The adren's name will be known outside her sept soon, probably
among members of her tribe. The adren is allowed to perform rites on her
own, and can demand that the sept must provide a place for you to
live, even if it is just communal living quarters. (This is for people
with very low finances).
Note
Adrens are seen to be in line for one or more sept positions.
Everyone watches what they do, and the Ragabash in particular will try
to catch them doing something scandalous. An adren is expected to set a
good example. This can be quite a stressful time for a Garou.
Athro
Athro have respect and authority within the Garou Nation. Others
come to an athro for advice, and his word is respected at moots.
Requirements
After having accumulated Renown through great actions, the
athro to be must challenge and defeat another athro. Note that defeating
that athro does not have any effect on that athro's glory, though being
defeated may affect the challenger's. This challenge may take whatever
form the challenged athro desires, and may be made appropriately easy or
difficult depending upon how worthy the athro feels you are. It is
expected that an athro will occupy one or more of the elder positions in
the sept - in some septs, if a position is not available then the athro
to be must either challenge the current elder for the position and defeat
he, or wait until a position becomes vacant.
Duties
Athro can be considered to be the colonels of the Garou, given
the most dangerous missions while expected to advise the elders.
The greatest chances to gain Renown exist at this rank, though the greatest
risks come as well - not many athro become elders.
Privileges
An athro may request to be judged only by a council of elders,
though the Philodox have the final say. Athro get the best assignments,
and are considered to be teachers by all other Garou.
Note
Athro rank is the terminal rank for many Garou, a rank where
many great deeds can be done before the Garou's responsibilities to the
sept become paramount.
Regio
Regios are at the peak of their achievement as Garou, looked up to as a
paragon. A Regio commands respect and obedience from those around
her.
Requirements
The regio to be must have performed a number of incredible
deeds worthy of renown and be ready to fill one of the elder positions
at a sept or caern, and cannot advance to regio if one of these positions
is not available. Either the regio to be must challenge the elder for his
position and defeat him or wait until he vacates the position. The
possible positions are described in the Sept and Caern bluesheets.
Duties
The regio is responsible for his position, and has the final
responsibility for guiding other Garou in the sept. There will typically
be only a few regio in a sept, so the need for their experience and wisdom
is great.
Privileges
Regios are pretty much free to do what they will so long as
they fulfill their other duties. They can "get away" with quite a
bit and still command respect and obedience from everyone around them.
Gaining Rank
In order to gain rank, a Garou must have received sufficient Renown appropriate
to his auspice. The Garou must challenge a Garou of that Rank or
beyond and succeed to be acknowledged in that Rank. The challenge
must be made to a Garou outside of one's pack. The challenge must
be made to another of the same auspice, if none other is available then
the Philodox are used, then one's tribe. The challenged Garou can
make the challenge as easy or as hard as he chooses. The results
of the challenge will be announced at a moot by the Galliards, though the
challenge may occur at any time. If the Garou seeking Rank loses,
she may not challenge for Rank again until she has earned additional Renown.
For more information on challenges, please refer to the Challenge bluesheet.
[System: There is no specific system defining how much Renown
is necessary to seek a new Rank. At the start of the game, characters
and the elders of the auspices will have an idea of who is just about ready
to earn a higher Rank and who isn't - beyond that, it is up to the characters
to earn Renown and be judged fit for additional Ranks.]