What's Where

Embers, a live-action role-playing game, by Embers Productions

Copyright 2000, Embers Productions. All rights reserved.

This document describes commonly-known places and locations.

Caern of the Buried Heart

Bawn

The bawn of the Buried Heart is extremely large, covering over one hundred square miles including the Quabbin Reservoir and surrounding environs.  The Bawn (and reservoir territory) are bound by several roads:  route US202 to the west, 9 to the south, 32A and 32 to the east, and 122 to the North.  These major roads also form a rough boundary for the bawn of the caern.  In the southeast, the Hardwick road extends into the bawn, and in the south a small tourist road loops north from route 9 and goes by the Windsor Dam that holds back the Swift (formerly Quabchogmagog) River.

The bawn is covered in hilly New England woods where it is not covered by the reservoir.  The woodland flora and fauna is very abundant, for a number of reasons:  Humans haven't lived in the area for over sixty years now, though there are still occasional traces of human habitation such as old cellarholes or cemetary plots.  No human hunting or fishing is allowed in the area.  The Garou actively work to ensure that the area is protected from the Wyrm and the Weaver.  Finally, Gaia's energy flows throughout the area in the form of the caern of the Buried Heart.

The bawn (and therefore the caern within) is protected from outside influences in a number of ways.  First of all, there are fences around much of the reservoir that serve to deter casual visitors.  A number of spirits loyal to the Warder and Guardians regularly patrol the Bawn, watching for threats in the material and spirit worlds.  Finally, bawn is patrolled by the Warder and Guardians themselves along with those Garou that they conscript.  Patrol duty is often used as a punishment for the transgressions of younger Garou, while older Garou tend to say that they like getting a run through a woodland that is still sacred to Gaia.

Entrance

All Garou who enter the bawn are required to enter in the same place, so that the Warder can track the comings and goings and ensure the safety of the caern.  There's a turnoff off the Hardwick Road to go to the Sunnyvale Campground.  If someone  comes by, they are told that the campground is closed unless they give the proper passphrase, which changes as the Warder decides.

The family that runs the "campground" are Kinfolk of the Uktena - Mary and John Cloud, their son Jesse and John's mother Rae. All of them know the Garou of the Buried Heart on sight and will let them pass.  Anyone else who does not know the passphrase (which the Warder defines) is told that the campground is closed.  Spirits watch the family and their house (which has the only electricity and telephone on the bawn) and will warn the Warder should anything go awry.

Garou and visitors who arrive by vehicle are directed to drive a little ways beyond the campground to a parking lot in the woods, where the cars can be left.  Garou typically then change into lupus form and run northwest a couple of miles to reach the Rocks, and from there they can reach Pocumtuc's Island and the caern.  There are no direct paths along here, Garou are encouraged to take indirect routes so no trails will be made that could lead someone to the caern.

The Rocks

The rocks are a series of boulders placed just below the surface of the water to enable Garou to make it the couple of hundred yards from the mainland to Pocumtuc's Island, where the caern is located.  The Ahroun and other Garou wishing to practice jumping and leaping skills will play games to see who can cross the Rocks the fastest, without getting wet.  New visitors to the caern almost always misstep and get wet, much to the amusement of the more sophomoric Garou.

Pocumtuc's Island

Pocumtuc's Island is island running close to two miles north/south and up to a mile east-west with large patches of old-growth forest intermixed with some newer growth.  On the eastern shore about a mile up lies the caern of the Buried Heart.  Unlike the rest of the bawn, Garou have full run of Pocumtuc's Island.

The Caern

The real area of the caern is a stretch of shoreline and water covering about an acre on Pocumtuc's Island.  The major features of the caern are the Heart, the Fire Pit, the Field, and the Caern of Heroes.  Beyond the Caern are the Lodges, the Forge, the Mirror Rock, and the Hot Spring.

The Heart

Just beyond the shoreline the bottom drops steeply off to create a "hole" in the water.  Dilkoosha's Heart, the true center of the caern, is said to lie at the bottom of this hole, or even beneath it.  Just before the bottom drops off, a small pile of stones marks the original waterline before the reservoir was formed.

The Fire Pit

The fire pit is a large pit surrounded by logs for sitting and a pile of logs for burning.  This is one center of Garou activity during moots, where the Garou gather for the Howl, the Litany, the Songs and Stories, and the Cracking of the Bone.

The Field

The field is a flat area of ground approximately 50' x 50' that is kept clear of stones and other debris.  This is the other center of Garou activity during moots, where the Revel occurs.  Public Challenges are typically held here as well.

The Caern of Heroes

The Caern of Heroes is a large pile of rocks, one for each Garou who has died in the history of the Buried Heart. When a Garou dies, his packmates (or tribemates, if he was the last of his pack) find an appropriate rock and inscribe it with Garou pictograms to name the fallen hero and his exploits.  Then, when the Dirge for the Fallen is howled, the rock is placed on the caern.  Garou who are speaking to the sept will sometimes pick up the rock of a particular hero and use the hero's name and story to help make their points.

The Lodges

Several lodges built in the native long-house style lie to the north of the caern, hidden from the shore but still close to it.  With no running water or electricity, the quarters are spartan to many but home to the members of the Destiny's Run pack and Arianna, along with the occasional guest.

The Forge

Near the Lodges is Shade's workshop and forge where she crafts weapons and silver.  The smoke from the forge's fires (and other fires in the caern) is concealed by spirits so anyone wandering the bawn unnoticed is less likely to notice the presence of the Garou.

Mirror Rock

Just to the west of the caern is a large polished obsidian rock, large enough for two Garou side-by-side to enter or exit the Umbra.  Garou travelling through the Umbra who wish to enter the caern must do so through the Mirror Rock, and then notify a Guardian.  Garou who wish to enter the Umbra from the caern must check with a Guardian first, though they are generally allowed to enter through the water or the Mirror Rock.  The Warder and Guardians have instituted these policies for the protection of the caern.

Hot Spring

Close by the caern is a small hot spring, unfortunately not large enough for anyone to relax in.  The Theurges consider it to be an important location and construct a sweat lodge over the hot spring once each month.

Sandbar

The sandbar is a stretch of sand three feet below the surface of the water on the east side of Pocumtuc's Island connecting it to a smaller island.  Aside from being a great place to play, the sand, which is the purest in the lake, makes very good earth components in rituals.  The sand also has the scent of the caern and is used by Umbral Navigators to mark their way.

Windsor Dam

At the southernmost point of Quabbin Reservoir is the Windsor Dam, built in the 1930's to provide Boston and the surrounding metropolis with water.  The Garou of the Buried Heart allowed and even supported the construction of the dam, though after it was built the new sept leader - Old Blade, Young Heart - attempted to destroy it.  His efforts were blocked by a powerful Weaver spirit that was awakened in the dam.  The spirit of the dam is still there today, covered in Umbral webs and resting quietly.  The Garou of the Buried Heart are content to leave it there, for the dam allowed the bawn of the caern and the strength of the the sept to both grow.

The Howling Spot

Off the tourist road just north of the Windsor Dam is a small cove named Trumpet's Cove.  If enough Garou with strong voices howl there, the sound will echo up and down the reservoir and reverberate back in such a manner so as to disguise the location of the howlers.  Aside from being an aesthetically pleasing instrument of howl-assistance, the cove also makes the best place on the lake to sound a warning should the Bawn ever become invaded.  Not only can every Garou in the Bawn hear the call, but the enemy will have little sense of just how many Buried Heart Garou are howling and where they are.  If a warning sounds from Trumpet's Cove, Garou near to the cove are expected to go there, all other Garou are to immediately gather at the caern.

Caern of the Zephyr's Mind

Bawn

The bawn of the Zephyr's Mind covers only a few acres, including the Cambridge Common, the Great House and the surrounding streets in Harvard Square.  The bawn is monitored using tools of the Wyld and Weaver by the Warder and Guardians, who also have the assistance of the Harvard University and Cambridge police forces.

The Great House

From the street, the House appears to be a set of brownstones, apartment buildings and offices that abutt one another.  In fact, all of the buildings are connected together into a single large, block-sized building.  Only a few entrances are actually usable, the rest look real but are bricked up.  Inside, the House is well-appointed, as would befit a residence of the Glass Walker tribe.  Between the houses is a square courtyard and a lone willow tree.  The surrounding walkway was paved stone by stone by Theurges, laying down a defense against the Wyrm. The wrought-iron benches date from 1839, after a mischevious faerie named Ruthandanon dared to enchant the tree such that lemons appeared on some of its branches.

The Whispering Tree

The willow tree is constantly in motion, its leaves and branches swaying in a breeze that doesn't exist.  There is almost a voice to the motion of the tree, if only one had the ear.  Aeolian, the caern spirit of the Zephyr's Mind, dances in the tree's branches.

Other Notable Places

Salamander's Soul

The Caern of the Salamander's Soul was located along the shore of Indian Lake, until it was taken over by the Black Spiral Dancers and turne into their hive.

Boston

The "Athens of the West" is strongly influenced by the Weaver through the educational institutions and commerce happening in the city.  However, the Wyrm has a foothold as well - most of the popular night spots and halls of high society are believed to be controlled by vampires.

Worcester

There is little up to date information on what is happening in Worcester, other than that it is still known to be Black Spiral Dancer territory and there is the occasional scent of a vampire in the city.

Springfield

The only major city not under the influence of the Garou or the Wyrm, those Garou from the Buried Heart who want to spend time in the city tend to go here.

Wolf Valley

Located in Ayer, Wolf Valley lies in territory unclaimed by any pack and un-influenced by the Black Spiral.

North of Worcester

The Black Spirals located there have been largely driven out by the activities of the Children of Thunder.  The territory was formerly claimed by the Sisters of the Silver Flame.

Sept of the River's Rage

One of the two closest septs to those in Massachusetts, the Caern of the River's Rage lies at the base of Niagara Falls.  The Garou of the sept include Children of Gaia and Black Furies, among others.  The Sept is constantly fighting against the pollution of and buildup around the Great Lakes.

Azicoos Sept

The other closest sept to those in Massachusetts lies near the intersection of the New Hampshire, Maine and Quebec borders and is populated by Wendigo and Red Talons, among others.  The sept is distinctly unfriendly with those of Massachusetts, considering both the Zephyr's Mind and Buried Heart to be tainted by the Weaver and the Wyrm.