Proposed Corporate Policy Changes/Modifications (variants)

ARMOUR, some fiddles...

For those of you who have not spotted this being dicussed on the list, this is
an additional set of characteristics which I have given to the armour so far
published for SLA INDUSTRIES.

	It also includes an alternative set of values for the marvellous 
powered armour suits of SLA's illustrious rival THRESHER.  Although these
values are designed to reflect the superior quality of design and production 
that THRESHER undoubtedly have, they should in no way be interpreted as an
official fix.  

	I have done this because I really like the THRESHER company and wanted
to present players with a genuinely tough opponent.  These alternate values
ensure that the armour will perform well aganist the calibres mentioned in 
their descriptions, the pilot will not suffer harm from any calibre the report
cliams the armour will 'stop'.

NOTE: all the rounds are assumed to be standard type.

I have added DAMAGE BONUS (DB) and WEIGHT (WT) to the armours' list of
characteristics.  If you want to work these out for yourself for later gear:

Weight is calculated by adding the I.D. values of the head, torso, BOTH arms
and BOTH legs then multiplying the result by the suits P.V. and finally
dividing by an arbitary constant, 30.

For example:
		PP7 Exo = ((10+20+15+15+17+17)*7)/30 = 21.93 
		Rounded to the nearest,expressed in Kilos, 22Kg.

These are powered suits so the weight does not affect the pilot but it may make
him or her think twice about going up those rickety stairs...

Damage Bonus is much simpler, assume the suit has a strength equal to it's P.V.
and then divide it's strength by 3 to find it's damage bonus.

For example:
		PP7 Exo has a P.V. of 7 so it has a strength of 7 and a DB +2,
		((7/3) rounded down,always DOWN).  

This is a bonus, it is intended to be added to the users own DB, that way 
people who are stronger than their armour don't winge.  I suppose that you 
could insist on using only the suits DB on the grounds that it restricts the 
stronger guy's movement.  Well, it is armour.

As usual it's personal preference, manga mecha action or Forever War hell.

I couldn't be bothered to type in all the armour details so here are the bits
I've added only...

ARMOUR	     		PV&STR	DB	WEIGHT

PP664 BLOCKER		5	1	 11 KG
PP7   EXO 		7	2	 24 KG
PP8   HV. EXO		8	2        41 KG
PP9   STORMER		9	3        72 KG
PP10  HARD		10	3	 80 KG
PP70  POWERCELL		12	4	124 KG
PP100 CRACKSHOT		15	5	220 KG
PP112 SILVERBACK	15 & 7	2      	 27 KG >>>>>>>> *SPECIAL* see KARMA(1)
PP104 DOGEYBONE		16	5	325 KG
PP100 SNAPFIRE(DANTE)	17	5	221 KG >>>>>>>> *SPECIAL* see KARMA(2)
MAL   SHOCK		18	6	529 KG

(1)   This suit is highly specialised so I halved the weight and strength.
(2)   This suit has an improved PV but it's ID was never improved.  Go figure.

DEATH SUIT	LIGHT	6	2	  8 KG    	These values use the
		MEDIUM	8	2	 11 KG          same strength/DB idea,
		HEAVY	9	3	 28 KG          but the weight constant
		SUPER	13	4	 78 KG          is 60 to make these
		ANGEL	17	5	161 KG          scary things lighter.

DN00875 RESIGEL		6	2	 12 KG
DN00985 BODY		5	2	  9 KG
DN01000	BODY		11	3	103 KG

THRESHER old
TH0001	ENDEAVOR	6	2	 10 KG
TH0002	ONE WAY		8	2	 63 KG
TH0003	CLOSE NITT	10	3	100 KG
TH0004	FIRST STEP	14	4	191 KG
TH0005	SARGE		18	6	648 KG

THRESHER new
TH0001  ENDEAVOR        10      3        35 KG
TH0002  ONE WAY         15      5       117 KG
TH0003  CLOSE NITT      20      6       200 KG
TH0004  FIRST STEP      25      8       342 KG
TH0005  SARGE           30      10     1080 KG	


Well, thats it.  I hope you find it useful even if just for the idea and not
the numbers.  Its easy to mess around with the constant and tweak it until you
get the figures that please you.  Some people may object to a suit that weighs
over a metric ton, all I can say is  take another look at the illustration on
page XXX.  That guy is really, really big.  Anyway, even the all new Sarge can
be punched by a big rifle, 17mm isn't expensive enough to deter that.

(Quick word to the Americans, sorry if the weight in kilos is inconvienient or
incomprehensible but it is the simpliest way.  If you still haven't seen KARMA,
the Silverback is a flying powersuit with good PV but low ID's. The PP100.D
which I have dubbed the Snapfire is used by the Ex-War Criminal NPC.)

Contributing Operative: "MAGUIRE.T" -- cjc824@ujvax.ulst.ac.uk

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