Introductory Garou Bluesheet

Embers, a live-action role-playing game, by Embers Productions

The Werewolf

What does it mean to be a werewolf?  This subject is not easily understood even by the Garou themselves, because it is simply what they are.  Werewolves are neither human nor wolf - they are a unique race of careatures in and of themselves.  This game is about these people, who do their best to make their way through life after the revelation of their nature:  that they are not the normal humans (or wolves) they once believed they were.  Instead, they are Garou - outsiders, shapeshifters, werewolves, Earth's last dying protectors against a terrible force that grows stronger with each passing of the moon.
 

Characteristics

There are a number of powers and abilities that define a Garou.  These are:


The bluesheets that we've put together for the game cover many different parts of being a Garou - the history, the culture, and different aspects and characteristics.  These bluesheets are:

  • History of the Garou - history_of_the_garou.html
  • Aspects of the Garou - aspects.html
  • Life as a Garou - life_as_a_garou.html
  • Cities and Wilderness - cities_and_wilderness.html
  • Caerns & Rites - caerns_and_rites.html
  • Septs & Packs - septs_and_packs.html
  • Renown & Rank - renown_and_rank.html
  • Challenges - challenges.html
  • Howls - howls.html
  • Moots - moots.html